Skip to main content
Category: Controls · Sends commands: yes · Reads data: no

Mental model

A Button is a doorbell. Pressing it fires a one-shot signal — it doesn’t hold a state, it just acts. Use it for “do this now”: start, reset, open, trigger. If you need something that stays on or off, use a Switch instead.

When to use it

  • Fire a one-time command (START, RESET, OPEN, CAPTURE)
  • A momentary action that reverts on release (push / release)
  • Any “press to do X” interaction

Settings

General

  • Widget Title / ID — the ID is how firmware and triggers address it (see The General Tab)
  • Normal text / Pressed text — label in each state
  • Button icon · icon size · icon position — an optional icon
  • Button shape · size — pill / rounded / square; sizing

Style

Full appearance controls — background (incl. gradient), border (color / width / radius), font (family / size / weight), padding, box shadow, and hover/active scale and animation for press feedback.

Triggers

The Button’s whole purpose. Configure what it sends in the Triggers tab. Events it can fire:

Example — a button that starts a device

Trigger (in the Triggers tab):
Firmware (Arduino) — handle it:

Momentary (hold-to-run) pattern

Use push and release as two triggers to run only while held:

Script API example

The same interactions from a dashboard script:

Triggers in full

The WHEN → SEND TO → EXECUTE → Action model.

Switch

For on/off state instead of a one-shot.