Category: Controls · Sends commands: via scripts · Emits a value: yes (X/Y, to scripts)
Mental model
A Joystick is a game controller thumbstick. It emits a live X/Y position as the user drags it. Perfect for driving movement — a rover, a pan/tilt camera, a drone.When to use it
- Directional / two-axis control (drive, steer, pan-tilt)
- Any input where two values move together
Settings
General
- Widget Title / ID
- Min value · Max value — the output range per axis
- Dead zone — ignore tiny movements near center
- Sensitivity — output scaling
- Joystick size · custom size
Style
Base color, handle color, container, label.Triggers
| Event | Fires when |
|---|---|
change | The stick moves (carries { x, y }) |
touchstart / touchend | Touch begins / ends |
| (common) | load, ready, destroy, update, visible, hidden |
Sending the X/Y to a device
A Joystick does not auto-inject its X/Y into a trigger’s command params (only
Slider, Color Picker, and Form
do). Use the Script API to forward the position.
Script API
Throttling and sending patterns.
Slider
For a single-axis value.

